Blog (Coming Soon)
"Protecting players against themselves" and "Designing with feedback loops in mind" are some of the subjects you can read about in my collection of useful tools/ideas for when developing video games.
Idiom Game Jam
I took part in Idiom Game Jam that was hosted by my friend Daniel. The theme of the jam was “Leave No Stone Unturned”. I made the game in a team consisting of me, Camilla Vallentin, Daniel…
UML Diagram Generator
A friend of mine and I felt like all we were doing in our computer science classes was making UML class diagrams. So we decided to write some code that could be placed inside of any Visual Studio…..
I was looking into the idea of using interactive media in schools to make young kids more interested in what was happening. I decided to make a simulation of planetary positions in our solar system…..
I spent a couple of months developing a Unity extension that made it possible to edit images directly inside of Unity. As long as the image size was less than 512×512 pixels, everything went smoothly…..
I was working on pathfinding for a game using the well known A* algorithm. A* is a suitable algorithm for most tasks, but because of the number of actors needing a path I had to find something else…..
Way back in 2013 I found a game called Revolvengarde by Andrew Gleeson. I was fascinated by how simple the controls were. You only needed two keys to navigate the menus and…..